AI Insights · Timothy · January 2022
Top 5 Cooking Games on Android in South Africa Q4 2021
Explore the performance of the top 5 cooking games on Android in South Africa during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 cooking games on Android in South Africa demonstrated varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the performance of these popular games.
SpongeBob Krusty Cook-Off from Carry1st showed an impressive increase in weekly downloads, starting from 690 at the end of September and peaking at over 16K by mid-October. The game maintained a strong presence with weekly active users reaching a high of around 27K in mid-October. Revenue fluctuated throughout the quarter, peaking at $111 in the first week of November.
Cooking Fever: Restaurant Game by Nordcurrent Games saw a steady increase in weekly downloads, starting at 4.9K in late September and rising to over 11K by the end of December. Active users remained robust, peaking at approximately 84K in the final week of December. The game also experienced a notable rise in revenue, reaching $1.3K in mid-December.
Sweet Fruit Candy from Juice Candy had a consistent number of weekly downloads, generally hovering around 6K to 7K. Active users remained stable throughout the quarter, with a slight increase from 58K at the end of September to around 54K by the end of December. This game did not generate any notable revenue during the period.
Cooking Madness: A Chef's Game by ZenLife Games Ltd experienced fluctuations in weekly downloads, starting at 7.5K in late September and reaching a high of 8.7K in early October. Active users showed a gradual increase, peaking at about 68K by the end of December. Revenue varied, peaking at $1.8K in the third week of December.
Sushi Roll 3D - Cooking ASMR from SayGames Ltd displayed a steady increase in weekly downloads, starting from 3.2K in late September and reaching a peak of 6.8K by the end of December. Active users also saw a significant rise, reaching approximately 12.6K in the final week of December. The game generated minimal revenue during this period, with only a few weeks recording earnings.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.